![]() ![]() I've seen tons of PVP teams with like 10 punishers that shred my mediocre team. Shooter tier 5 (Punisher) is straight up busted. Granted, I'm only in the amateur league so it might be different in higher leagues. In conclusion, shooters (specifically tier 5 weapon Punisher) is the meta, and near combat units (fencers / fighers / tricksters / tanks) are switchable. Cultists and Eggheads are still "good in PVE but questionable in PVP" ![]() Tanks are also good, and the tier 5 tank unit is crazy good with hordes of enemies.ģ. I think the near-combat units, fencers / fighers / tricksters seem balanced, I've seen teams in equal ratio using these close combat units, and I've run all of them at least once after the 1.0 release. Throwers are still terrible on its own, splash damage isn't worth it when Mages + splash thunderbolt could do the trick.Ģ. However they are still not bad to use, and are still viable as damage dealers. Mages got a nerf bc of the unit tier balance and the fact that the fireball mutation now moved to a random event instead of mutation shrines. ![]()
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